How we run a community-driven indie studio — the experiments, the data, and what players actually want.
Traditional market research asks players what they want. Players lie — not on purpose, but because imagination and reality diverge. Here is what real play data reveals that surveys cannot.
Read articleWhat if you could go from a game concept to a playable prototype in 48 hours? We did exactly that with Neon Drift. Here is how vibe coding works in practice, and why it changes the games that get built.
Read articleSix game concepts are competing for full production funding. We built each one to be a complete experience — not just a pitch. Here they are.
Read articleGameVibe Studio's model is simple: community votes decide which concept gets full Unreal Engine production. We built it. People showed up. Here's what we learned.
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